B2.WheelJoint

From GiderosMobile
Revision as of 13:34, 23 August 2018 by Hgy29 (talk | contribs)

Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6

Description


A wheel joint provides two degrees of freedom: translation along an axis fixed in bodyA and rotation in the plane. You can use a
joint limit to restrict the range of motion and a joint motor to drive the rotation or to model rotational friction. This joint
is designed for vehicle suspensions.

Examples

Wheel joint

--create empty box2d body for joint
local ground = world:createBody({})
ground:setPosition(350, 480)

--axisx, 	axisy	values usually between 0 and 1
--0			0		moves freely
--0			1		force pulling back on y axis
--1			0		force pulling back on x axis
--1			1		force pulling back all diretions
local jointDef = b2.createWheelJointDef(body, ground, 350, 200, 1, 1)
local wheelJoint = world:createJoint(jointDef)

Methods

b2.WheelJoint:enableMotor - enables or disables the joint motor
b2.WheelJoint:getJointSpeed - returns the current joint translation speed in meters per second.
b2.WheelJoint:getJointTranslation - returns the current joint translation in meters.
b2.WheelJoint:getMaxMotorTorque - returns the maximum motor torque in N*m
b2.WheelJoint:getMotorSpeed - returns the motor speed in radians per second
b2.WheelJoint:getSpringDampingRatio - returns the spring damping ratio
b2.WheelJoint:getSpringFrequencyHz - returns the spring frequency in Hertz
b2.WheelJoint:isMotorEnabled - is the joint motor enabled?
b2.WheelJoint:setMaxMotorTorque - sets the maximum motor torque in N*m
b2.WheelJoint:setMotorSpeed - sets the motor speed in radians per second
b2.WheelJoint:setSpringDampingRatio - sets the spring damping ratio
b2.WheelJoint:setSpringFrequencyHz - sets the spring frequency in Hertz (0 = disable the spring)

Events

Constants