Mesh:setTextureCoordinateArray

From GiderosMobile
Revision as of 10:45, 23 August 2018 by Hgy29 (talk | contribs)

Available since: Gideros 2012.09

Description


Assigns new content to the texture coordinate array, dropping all the elements contained in the texture coordinate array before the call and replacing them by those specified by the parameters. It accepts multiple values or a Lua array.

 Mesh:setTextureCoordinateArray(textureCoordinates)

Parameters

textureCoordinates: (any)

Examples

Example

-- set the color array as (0, 0), (100, 0) and (0, 100)<br />
mesh:setTextureCoordinateArray(0, 0, 100, 0, 0, 100)<br />
<br />
-- same as above<br />
mesh:setTextureCoordinateArray{0, 0, 100, 0, 0, 100}<br />