Viewport:lookAt
From GiderosMobile
Available since: in development
Description
Set up the transform matrix of this viewport taking eye and target positions and up direction as arguments.
Viewport:lookAt(eyex,eyey,eyez,targetx,targety,targetz,upx,upy,upz)
'eyex: (number) eye X coordinate '
'eyey: (number) eye Y coordinate '
'eyez: (number) eye Z coordinate '
'targetx: (number) target X coordinate '
'targety: (number) target Y coordinate '
'targetz: (number) target Z coordinate '
'upx: (number) up X coordinate '
'upy: (number) up Y coordinate '
'upz: (number) up Z coordinate '