Viewport:lookAngles

From GiderosMobile
Revision as of 10:19, 23 August 2018 by Hgy29 (talk | contribs)

Available since: in development

Description

Set up the transform matrix of this viewport taking eye position and pitch,yaw,roll angles as arguments

 Viewport:lookAngles(eyex,eyey,eyez,pitch,yaw,roll)

'eyex: (number) eye X coordinate '
'eyey: (number) eye Y coordinate '
'eyez: (number) eye Z coordinate '
'pitch: (number) pitch angle in degrees '
'yaw: (number) yaw angle in degrees '
'roll: (number) roll angle in degrees '