Ftf libs

From GiderosMobile
Revision as of 12:41, 28 August 2024 by MoKaLux (talk | contribs)

Here are some longer code (classes) from the Gideros forum and some other places :-)

All samples are ready to use. Enjoy!

GFX

Hex to Number / Number to Hex

--[[
Lua Hex v0.4
-------------------
Hex conversion lib for Lua.

How to use:
 lhex.to_hex(n) -- convert a number to a hex string
 lhex.to_dec(hex) -- convert a hex "string" (prefix with "0x..." or "0X...") to number

Part of LuaBit(http://luaforge.net/projects/bit/).

Under the MIT license.

copyright(c) 2006~2007 hanzhao (abrash_han@hotmail.com)
--]]

local function to_bits(n)
	-- checking not float
	if(n - (n//1) > 0) then error("trying to apply bitwise operation on non-integer!") end
	if(n < 0) then return to_bits(~(n//1) + 1) end -- negative
	-- to bits table
	local tbl = {}
	local cnt = 1
	while (n > 0) do
		local last = n%2
		if(last == 1) then tbl[cnt] = 1
		else tbl[cnt] = 0
		end
		n = (n-last)/2
		cnt += 1
	end
	return tbl
end

local function tbl_to_number(tbl)
	local n = #tbl
	local rslt = 0
	local power = 1
	for i = 1, n do
		rslt += tbl[i]*power
		power *= 2
	end
	return rslt
end

local function to_hex(n)
	if(type(n) ~= "number") then error("non-number type passed in.") end
	-- checking not float
	if(n - (n//1) > 0) then error("trying to apply bitwise operation on non-integer!") end
	if(n < 0) then -- negative
		n = to_bits(~(-n<>n) + 1)
		n = tbl_to_number(n)
	end
	local hex_tbl = { "A", "B", "C", "D", "E", "F" }
	local hex_str = ""
	while(n ~= 0) do
		local last = n%16
		if(last < 10) then hex_str = tostring(last) .. hex_str
		else hex_str = hex_tbl[last-10+1] .. hex_str
		end
		n = (n/16)//1 -- floor
	end
	if(hex_str == "") then hex_str = "0" end
	return "0x"..hex_str
end

local function to_dec(hexstring)
	if(type(hexstring) ~= "string") then error("non-string type passed in.") end
	local head = string.sub(hexstring, 1, 2)
	if(head ~= "0x" and head ~= "0X") then error("wrong hex format, should lead by 0x or 0X.") end
	return tonumber(hexstring:sub(3), 16) -- base 16
end

--------------------
-- lua hex lib interface
lhex = {
	to_hex=to_hex,
	to_dec=to_dec,
}

--------------------
-- examples
local dec = 4341688
local hex = lhex.to_hex(dec) -- number to hex
print(hex) -- 0x423FB8
local revdec = lhex.to_dec(hex) -- hex string (prefix with "0x" or "0X") to number
print(revdec) -- 4341688

print(lhex.to_dec("0x0")) -- 0, hex string (prefix with "0x" or "0X") to number
print(lhex.to_dec("0x00ff00")) -- 65280, hex string (prefix with "0x" or "0X") to number
print(lhex.to_hex(16777215)) -- 0xFFFFFF, number to hex

local pix = Pixel.new(lhex.to_hex(56816), 1, 32, 32)
stage:addChild(pix)

print("hex is", hex)

FILES

Get Files in Folder @xxx

note: requires the Lfs plugin

Gets all the files in a folder matching a file extension and store them in a list.

local myos = application:getDeviceInfo()
local iswin32 = if myos == "win32" then true else false
--print(iswin32)

function getFilesInFolder(xpath, xlist)
	local lfs = require "lfs"
	for file in lfs.dir(xpath) do
		if file ~= "." and file ~= ".." then
			if file:match(".png$") then -- choose your file extension here
				if iswin32 then
					local f = xpath.."\\"..file
--					print(f)
					xlist[#xlist + 1] = f:gsub("/", "\\")
				else
					local f = xpath.."/"..file
--					print(f)
					xlist[#xlist + 1] = f:gsub("\\", "/")
				end
			end
		end
	end
	lfs = nil
end

Demo code using ButtonMonster

local myos = application:getDeviceInfo()
local iswin32 = if myos == "win32" then true else false
--print(iswin32)

local folderimages = {} -- list all images in user selected folder
local images = {} -- list all images with valid extension
local btnimagefolder = ButtonMonster.new({
	pixelcolorup=0xffaa00, text="import images", textcolorup=0xaa0000, textscalex=3,
	isautoscale=true,
})
btnimagefolder:setPosition(16, 16)
stage:addChild(btnimagefolder)
btnimagefolder:addEventListener("clicked", function()
	local path
	if iswin32 then path = application:get("openDirectoryDialog", "Select Folder", "C:\\tmp\\")
	else path = application:get("openDirectoryDialog", "Select Folder", "C:/tmp/")
	end -- print(path)
	if path then getFilesInFolder(path, folderimages) end
	if folderimages and #folderimages > 0 then
		for i = 1, #folderimages do
			images[i] = Bitmap.new(Texture.new(folderimages[i]), true)
			images[i]:setAnchorPoint(0.5, 1)
			images[i]:setPosition(8, 8)
			-- ...
		end
	end
end)


More to come God's willing...