TextField
Supported platforms:
Available since: Gideros 2011.6
Inherits from: Sprite
Description
The TextField class is used to create objects for text display.
Examples
Example 1: bitmap font: <syntaxhighlight lang="lua"> local font = Font.new("myfont.txt", "myfont.png") -- you need to add your bitmap font local textfield = TextField.new(font, "some text") stage:addChild(textfield) textfield:setText("some other text") -- change the text </source>
Example 2: default font: <syntaxhighlight lang="lua"> -- to use the default font, pass nil value for the font parameter local textfield2 = TextField.new(nil, "some text with default font") stage:addChild(textfield2) </source>
Example 3: TTFont: <syntaxhighlight lang="lua"> local font = TTFont.new("fonts/Tahoma.ttf", 32, "", true, 1) -- you need to add your .ttf font local text = TextField.new(font, "This is a text") text:setPosition(100, 100) stage:addChild(text) </source>
Example 4: colored text: <syntaxhighlight lang="lua"> local text = TextField.new(nil, "This is a \e[color=#f005]semi transparent red\e[color] text") text:setPosition(32, 64) stage:addChild(text) </source>
See also
MethodsTextField.new creates a new TextField object with the specified font and text |
EventsConstants |