B2.GearJoint

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Revision as of 16:46, 12 July 2023 by Hgy29 (talk | contribs) (Text replacement - "<source" to "<syntaxhighlight")


Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2011.6
Inherits from: b2.Joint

Description

A gear joint is used to connect two joints together. Either joint can be a revolute or prismatic joint. You specify a gear ratio to bind the motions together: coordinate1 ratio * coordinate2 = constant The ratio can be negative or positive. If one joint is a revolute joint and the other joint is a prismatic joint, then the ratio will have units of length or units of 1/length.

Examples

Gear joint combining revolute and prismatic joints <syntaxhighlight lang="lua"> --create empty box2d body for joint local ground = world:createBody({})

--create revolute joint --note that ground should be passed as first parameter here local jointDef = b2.createRevoluteJointDef(ground, body1, 300, 300) local revoluteJoint = world:createJoint(jointDef) --set motor revoluteJoint:setMaxMotorTorque(1) revoluteJoint:enableMotor(true)

--axisx, axisy values usually between 0 and 1 --note that ground should be passed as first parameter here local jointDef = b2.createPrismaticJointDef(ground, body2, 350, 100, 0.3, 1) local prismaticJoint = world:createJoint(jointDef) --set motor prismaticJoint:setMaxMotorForce(1) prismaticJoint:enableMotor(true)

--create gear joint using two already created joints local jointDef = b2.createGearJointDef(body1, body2, revoluteJoint, prismaticJoint, 1) local gearJoint = world:createJoint(jointDef) </source>

Methods

b2.GearJoint:getRatio returns the gear ratio
b2.GearJoint:setRatio sets the gear ratio

Events

Constants