R3d.ConcaveMeshShape

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Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2019.10

Description

The ConcaveMeshShape class can be used for a static concave triangular mesh. It can be used to describe an environment for instance.

The ConcaveMeshShape cannot be used with a dynamic body that is allowed to move. Moreover, make sure to use a ConcaveMeshShape only when you are not able to use a convex shape and also try to limit the number of triangles of that mesh because collision detection with ConcaveMeshShape is quite expensive compared to convex shapes
Collsions between two concave mesh shapes are not supported

Methods

r3d.ConcaveMeshShape.new creates a new collision concave mesh shape

r3d.ConcaveMeshShape:setScale scales the collision concave mesh shape