Sprite:setShaderConstant

From GiderosMobile
Revision as of 10:45, 23 August 2018 by Hgy29 (talk | contribs)

Available since: Gideros 2017.4

Description

To change the value of a uniform from lua

 Sprite:setShaderConstant(uniform name,data type,mult,data)

Parameters

uniform name: (string) The uniform name to change
data type: (int) The type if data to set (one of the Shader.Cxxx constants)
mult: (number) number of elements of the given type to set
data: (varies) And the actual data to set, either as a table or as multiple arguments