SoundChannel Event.COMPLETE

From GiderosMobile
Revision as of 14:31, 13 July 2023 by Hgy29 (talk | contribs) (Text replacement - "<source" to "<syntaxhighlight")

Available since: Gideros 2011.6
Value: complete
Defined by: SoundChannel

Description

This event is dispatched when the sound channel has finished playing.

Example

<syntaxhighlight lang="lua"> -- load a music file local snd = Sound.new("DST-Psykick.mp3") -- start playing the music file and store the channel local chan = snd:play() -- define the Event.COMPLETE function that is called when the sound -- finishes playing function onSoundComplete(event) print ("Sound complete") end -- add the event listener that is firing when the sound finishes playing chan:addEventListener(Event.COMPLETE,onSoundComplete) </source>