Supported platforms: 






Available since: Gideros 2011.6
Description
math table holds most commonly used math functions and constants.
| Methodsmath.abs returns absolute value of vmath.acos returns arc cosine value of v in radians
 math.asin returns arc sine value of v in radians
 math.atan returns arc tangent value of v in radians
 math.atan2 returns arc tangent value of v1/v2 in radians
 math.ceil returns smallest integer >= v
 math.clamp returns a number between min and max, inclusive
 math.cos returns cosine value of angle rad
 math.deg returns angle in degrees of radians rad
 math.exp returns e^v
 math.floor returns largest integer <= v
 math.fmod returns remainder of v1/v2 which is v1 - iV2 for some integer i
 math.frexp returns mantissa [0.5,1- and exponent values of v
 math.ldexp returns v1*2^v2
 math.log returns natural logarithm of v
 math.log10 returns logarithm 10 of v
 math.max returns maximum in a list of one or more values
 math.min returns minimum in a list of one or more values
 math.modf returns the integer and fractional values
 math.pow returns v1 raised to the power of v2
 math.rad returns angle in radians of degrees deg
 math.random returns random real [0,1-, integer [1,n] or real [1,u](with n=1-
 math.randomseed sets seed for pseudo-random number generator
 math.sin returns sine value of angle rad
 math.sqrt returns square root of v
 math.tan returns tangent value of angle rad
 vector vectors
 
 | Gideros specific methodsmath.length returns the length of a vectormath.cross returns the cross product of two vectors
 math.dot returns the dot product of two vectors
 math.distance returns the distance between two points
 math.distances returns the distances between a point and a set of points
 math.nearest returns the nearest point from a list
 math.normalize normalize a vector
 math.raycast returns intersections between a ray and a set of shapes
 math.inside returns wether a point is inside a shape
 math.edge returns the nearest point on the edge of a shape
 
 EventsConstantshugepi
 
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