B2.DebugDraw

From GiderosMobile
Revision as of 19:20, 4 November 2020 by MoKaLux (talk | contribs) (changed example | to + (easier to write in code))


Supported platforms: Platform android.pngPlatform ios.pngPlatform mac.pngPlatform pc.pngPlatform html5.pngPlatform winrt.pngPlatform win32.png
Available since: Gideros 2011.6
Inherits from: Sprite

Description

The b2.DebugDraw class is used to provide debug drawing of physical entities in your application.

Examples

local debugDraw = b2.DebugDraw.new()
debugDraw:setFlags(
	b2.DebugDraw.SHAPE_BIT + b2.DebugDraw.JOINT_BIT + b2.DebugDraw.AABB_BIT
	+ b2.DebugDraw.PAIR_BIT + b2.DebugDraw.CENTER_OF_MASS_BIT)
world:setDebugDraw(debugDraw)
stage:addChild(debugDraw)

Methods

b2.DebugDraw.new
b2.DebugDraw:appendFlags appends flags to the current flags
b2.DebugDraw:clearFlags clears flags from the current flags
b2.DebugDraw:getFlags returns the debug drawing flags
b2.DebugDraw:setFlags sets the debug drawing flags

Events

Constants

b2.DebugDraw.AABB_BIT
b2.DebugDraw.CENTER_OF_MASS_BIT
b2.DebugDraw.JOINT_BIT
b2.DebugDraw.PAIR_BIT
b2.DebugDraw.SHAPE_BIT