SoundChannel Event.COMPLETE
From GiderosMobile
Available since: Gideros 2011.6
Value: complete
Defined by: SoundChannel
Description
This event is dispatched when the sound channel has finished playing.
Example
-- load a music file
local snd = Sound.new("DST-Psykick.mp3")
-- start playing the music file and store the channel
local chan = snd:play()
-- define the Event.COMPLETE function that is called when the sound
-- finishes playing
function onSoundComplete(event)
print ("Sound complete")
end
-- add the event listener that is firing when the sound finishes playing
chan:addEventListener(Event.COMPLETE,onSoundComplete)
- SoundChannel:getPitch
- SoundChannel:getPosition
- SoundChannel:getStreamId
- SoundChannel:getVolume
- SoundChannel:isLooping
- SoundChannel:isPaused
- SoundChannel:isPlaying
- SoundChannel:setEffect
- SoundChannel:setLooping
- SoundChannel:setPaused
- SoundChannel:setPitch
- SoundChannel:setPosition
- SoundChannel:setVolume
- SoundChannel:setWorldPosition
- SoundChannel:stop