Difference between revisions of "B2.CircleShape"
From GiderosMobile
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__NOTOC__ | __NOTOC__ | ||
+ | <!-- GIDEROSOBJ:b2.CircleShape --> | ||
'''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]]<br/> | '''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]]<br/> | ||
'''<translate>Available since</translate>:''' Gideros 2011.6<br/> | '''<translate>Available since</translate>:''' Gideros 2011.6<br/> | ||
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| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
=== <translate>Methods</translate> === | === <translate>Methods</translate> === | ||
− | [[Special:MyLanguage/b2.CircleShape.new|b2.CircleShape.new]] <br/> | + | [[Special:MyLanguage/b2.CircleShape.new|b2.CircleShape.new]] <br/><!-- GIDEROSMTD:b2.CircleShape.new --> |
− | [[Special:MyLanguage/b2.CircleShape:set|b2.CircleShape:set]] ''<translate>sets the center point and radius</translate>''<br/> | + | [[Special:MyLanguage/b2.CircleShape:set|b2.CircleShape:set]] ''<translate>sets the center point and radius</translate>''<br/><!-- GIDEROSMTD:b2.CircleShape:set --> |
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
=== <translate>Events</translate> === | === <translate>Events</translate> === | ||
=== <translate>Constants</translate> === | === <translate>Constants</translate> === | ||
|} | |} |
Revision as of 14:54, 31 August 2018
Supported platforms:
Available since: Gideros 2011.6
Inherits from: b2.Shape
Description
A circle shape.
Examples
Creating a circle body
--create ball bitmap object from ball graphic
local ball = Bitmap.new(Texture.new("./ball.png"))
--reference center of the ball for positioning
ball:setAnchorPoint(0.5,0.5)
ball:setPosition(x,y)
--get radius
local radius = ball:getWidth()/2
--create box2d physical object
local body = world:createBody{type = b2.DYNAMIC_BODY}
body:setPosition(ball:getX(), ball:getY())
body:setAngle(ball:getRotation() * math.pi/180)
local circle = b2.CircleShape.new(0, 0, radius)
local fixture = body:createFixture{shape = circle, density = 1.0,
friction = 0.1, restitution = 0.2}
Methodsb2.CircleShape.new |
EventsConstants |