Difference between revisions of "B2.WeldJoint"
From GiderosMobile
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__NOTOC__ | __NOTOC__ | ||
− | '''<translate>Supported platforms</translate>:''' [[File:Platform android]][[File:Platform ios]][[File:Platform mac]][[File:Platform pc]]<br/> | + | '''<translate>Supported platforms</translate>:''' [[File:Platform android.png]][[File:Platform ios.png]][[File:Platform mac.png]][[File:Platform pc.png]]<br/> |
'''<translate>Available since</translate>:''' Gideros 2011.6<br/> | '''<translate>Available since</translate>:''' Gideros 2011.6<br/> | ||
'''<translate>Inherits from</translate>:''' [[Special:MyLanguage/b2.Joint|b2.Joint]]<br/> | '''<translate>Inherits from</translate>:''' [[Special:MyLanguage/b2.Joint|b2.Joint]]<br/> |
Revision as of 09:36, 24 August 2018
Supported platforms:
Available since: Gideros 2011.6
Inherits from: b2.Joint
Description
A weld joint essentially glues two bodies together. A weld joint may distort somewhat because the island constraint solver is approximate.
Examples
Weld joint
local jointDef = b2.createWeldJointDef(body1, body2, 100, 100, 130, 100)
local weldJoint = world:createJoint(jointDef)
Methodsb2.WeldJoint:getDampingRatio returns damping ratio |
EventsConstants |