Difference between revisions of "Gaming:loadState"
From GiderosMobile
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'''<translate>Class</translate>:''' [[Special:MyLanguage/Gaming|Gaming]]<br/> | '''<translate>Class</translate>:''' [[Special:MyLanguage/Gaming|Gaming]]<br/> | ||
=== <translate>Description</translate> === | === <translate>Description</translate> === | ||
− | <translate>Load a data element from cloud storage. Either 'Event.STATE_LOADED | + | <translate>Load a data element from cloud storage. Either 'Event.STATE_LOADED'', ''Event.STATE_ERROR'' or ''Event.STATE_CONFLICT` will be triggered.</translate> |
<source lang="lua"> | <source lang="lua"> | ||
Gaming:loadState(key) | Gaming:loadState(key) |
Revision as of 09:35, 24 August 2018
Available since: Gideros 2012.09
Class: Gaming
Description
Load a data element from cloud storage. Either 'Event.STATE_LOADED, Event.STATE_ERROR or Event.STATE_CONFLICT` will be triggered.
Gaming:loadState(key)
Parameters
key: (number) Key to load