Difference between revisions of "Event.STATE CONFLICT"
From GiderosMobile
Line 2: | Line 2: | ||
'''<translate>Available since</translate>:''' Gideros 2012.09<br/> | '''<translate>Available since</translate>:''' Gideros 2012.09<br/> | ||
'''<translate>Value</translate>:''' stateConflict<br/> | '''<translate>Value</translate>:''' stateConflict<br/> | ||
+ | '''<translate>Defined by</translate>:''' [[Special:MyLanguage/Gaming|Gaming]]<br/> | ||
=== <translate>Descriptio</translate>n === | === <translate>Descriptio</translate>n === | ||
<translate>A conflict was detected between local data and server data. <br/> | <translate>A conflict was detected between local data and server data. <br/> | ||
− | Call | + | Call `Gaming:resolveState` to fix.<br/></translate> |
=== <translate>Parameters</translate> === | === <translate>Parameters</translate> === | ||
'''key''': (number) <translate>State key</translate><br/> | '''key''': (number) <translate>State key</translate><br/> |
Revision as of 09:27, 24 August 2018
Available since: Gideros 2012.09
Value: stateConflict
Defined by: Gaming
Description
A conflict was detected between local data and server data.
Call `Gaming:resolveState` to fix.
Parameters
key: (number) State key
version: (string) Version information
localData: (string) Local data
serverData: (stringr) Server data