Difference between revisions of "B2.PolygonShape"
From GiderosMobile
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'''Supported platforms:''' android, ios, mac, pc<br/> | '''Supported platforms:''' android, ios, mac, pc<br/> | ||
'''Available since:''' Gideros 2011.6<br/> | '''Available since:''' Gideros 2011.6<br/> | ||
− | === Description === | + | === <translate>Description</translate> === |
<translate><br /> | <translate><br /> | ||
A convex polygon. It is assumed that the interior of the polygon is to the left of each edge.<br /> | A convex polygon. It is assumed that the interior of the polygon is to the left of each edge.<br /> | ||
<br /></translate> | <br /></translate> | ||
− | === Examples === | + | === <translate>Examples</translate> === |
'''Create a square box2d box'''<br/> | '''Create a square box2d box'''<br/> | ||
<source lang="lua">--create box2d physical object | <source lang="lua">--create box2d physical object | ||
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{|- | {|- | ||
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
− | === Methods === | + | === <translate>Methods</translate> === |
[[Special:MyLanguage/b2.PolygonShape.new|b2.PolygonShape.new]] <br/> | [[Special:MyLanguage/b2.PolygonShape.new|b2.PolygonShape.new]] <br/> | ||
[[Special:MyLanguage/b2.PolygonShape:set|b2.PolygonShape:set]] ''<translate>sets vertices</translate>''<br/> | [[Special:MyLanguage/b2.PolygonShape:set|b2.PolygonShape:set]] ''<translate>sets vertices</translate>''<br/> | ||
[[Special:MyLanguage/b2.PolygonShape:setAsBox|b2.PolygonShape:setAsBox]] ''<translate>set vertices to represent an oriented box</translate>''<br/> | [[Special:MyLanguage/b2.PolygonShape:setAsBox|b2.PolygonShape:setAsBox]] ''<translate>set vertices to represent an oriented box</translate>''<br/> | ||
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
− | === Events === | + | === <translate>Events</translate> === |
− | === Constants === | + | === <translate>Constants</translate> === |
|} | |} |
Revision as of 07:28, 24 August 2018
Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6
Description
A convex polygon. It is assumed that the interior of the polygon is to the left of each edge.
Examples
Create a square box2d box
--create box2d physical object
local body = world:createBody{type = b2.STATIC_BODY}
local poly = b2.PolygonShape.new()
poly:setAsBox(100, 100)
local fixture = body:createFixture{shape = poly, density = 1.0,
friction = 0.1, restitution = 0.2}
Methodsb2.PolygonShape.new |
EventsConstants |