Difference between revisions of "EventDispatcher"
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'''Supported platforms:''' android, ios, mac, pc<br/> | '''Supported platforms:''' android, ios, mac, pc<br/> | ||
'''Available since:''' Gideros 2011.6<br/> | '''Available since:''' Gideros 2011.6<br/> | ||
− | === Description === | + | === <translate>Description</translate> === |
<translate><br /> | <translate><br /> | ||
All classes that dispatch events inherit from [[Special:MyLanguage/EventDispatcher|EventDispatcher]]. The target of an event is a listener function and an optional data value.<br /> | All classes that dispatch events inherit from [[Special:MyLanguage/EventDispatcher|EventDispatcher]]. The target of an event is a listener function and an optional data value.<br /> | ||
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<br /> | <br /> | ||
If you want to define a class that dispatches events, you can inherit your class from [[Special:MyLanguage/EventDispatcher|EventDispatcher]].<br /></translate> | If you want to define a class that dispatches events, you can inherit your class from [[Special:MyLanguage/EventDispatcher|EventDispatcher]].<br /></translate> | ||
− | === Examples === | + | === <translate>Examples</translate> === |
'''Example'''<br/> | '''Example'''<br/> | ||
<source lang="lua">-- example 1 | <source lang="lua">-- example 1 | ||
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{|- | {|- | ||
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
− | === Methods === | + | === <translate>Methods</translate> === |
[[Special:MyLanguage/EventDispatcher.new|EventDispatcher.new]] ''<translate>creates a new EventDispatcher object</translate>''<br/> | [[Special:MyLanguage/EventDispatcher.new|EventDispatcher.new]] ''<translate>creates a new EventDispatcher object</translate>''<br/> | ||
[[Special:MyLanguage/EventDispatcher:addEventListener|EventDispatcher:addEventListener]] ''<translate>registers a listener function</translate>''<br/> | [[Special:MyLanguage/EventDispatcher:addEventListener|EventDispatcher:addEventListener]] ''<translate>registers a listener function</translate>''<br/> | ||
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[[Special:MyLanguage/EventDispatcher:removeEventListener|EventDispatcher:removeEventListener]] ''<translate>removes a listener function</translate>''<br/> | [[Special:MyLanguage/EventDispatcher:removeEventListener|EventDispatcher:removeEventListener]] ''<translate>removes a listener function</translate>''<br/> | ||
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
− | === Events === | + | === <translate>Events</translate> === |
[[Special:MyLanguage/Event.APPLICATION_BACKGROUND|Event.APPLICATION_BACKGROUND]]<br/> | [[Special:MyLanguage/Event.APPLICATION_BACKGROUND|Event.APPLICATION_BACKGROUND]]<br/> | ||
[[Special:MyLanguage/Event.APPLICATION_EXIT|Event.APPLICATION_EXIT]]<br/> | [[Special:MyLanguage/Event.APPLICATION_EXIT|Event.APPLICATION_EXIT]]<br/> | ||
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[[Special:MyLanguage/Event.MEMORY_WARNING|Event.MEMORY_WARNING]]<br/> | [[Special:MyLanguage/Event.MEMORY_WARNING|Event.MEMORY_WARNING]]<br/> | ||
[[Special:MyLanguage/Event.OPEN_URL|Event.OPEN_URL]]<br/> | [[Special:MyLanguage/Event.OPEN_URL|Event.OPEN_URL]]<br/> | ||
− | === Constants === | + | === <translate>Constants</translate> === |
|} | |} |
Revision as of 07:27, 24 August 2018
Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6
Description
All classes that dispatch events inherit from EventDispatcher. The target of an event is a listener function and an optional data value.
When an event is dispatched, the registered function is called.
If the optional data value is given, it is used as a first parameter while calling the listener function.
Event dispatching and event targets are the core part of the Gideros event model. Different event types (such as Event.ENTER_FRAME, Event.TOUCHES_BEGIN or Event.MOUSE_DOWN) flow through the scene tree hierarchy differently. When a touch or mouse event occurs, Gideros dispatches an event object into the event flow from the root of the scene tree.
On the other hand, Event.ENTER_FRAME event is dispatched to all Sprite objects.
If you want to define a class that dispatches events, you can inherit your class from EventDispatcher.
Examples
Example
-- example 1
ClassA = Core.class(EventDispatcher)
ClassB = Core.class(EventDispatcher)
function ClassA:funcA(event)
print("funcA", self, event:getType(), event:getTarget())
end
local a = ClassA.new()
local b = ClassB.new()
b:addEventListener("myevent", a.funcA, a) -- when b dispatches an "myevent" event,
-- a.funcA will be called with 'a'
-- as first parameter
b:dispatchEvent(Event.new("myevent")) -- will print "funcA"
-- example 2
Ball = Core.class(Sprite)
function Ball:onEnterFrame()
self:setX(self:getX() 1)
end
ball = Ball.new()
ball:addEventListener(Event.ENTER_FRAME, ball.onEnterFrame, ball)
MethodsEventDispatcher.new creates a new EventDispatcher object |
EventsEvent.APPLICATION_BACKGROUND Constants |