Difference between revisions of "B2.PolygonShape"
From GiderosMobile
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| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
=== Methods === | === Methods === | ||
− | [[b2.PolygonShape.new]] <br/> | + | [[Special:MyLanguage/b2.PolygonShape.new|b2.PolygonShape.new]] <br/> |
− | [[b2.PolygonShape:set]] ''<translate>sets vertices</translate>''<br/> | + | [[Special:MyLanguage/b2.PolygonShape:set|b2.PolygonShape:set]] ''<translate>sets vertices</translate>''<br/> |
− | [[b2.PolygonShape:setAsBox]] ''<translate>set vertices to represent an oriented box</translate>''<br/> | + | [[Special:MyLanguage/b2.PolygonShape:setAsBox|b2.PolygonShape:setAsBox]] ''<translate>set vertices to represent an oriented box</translate>''<br/> |
| style="width: 50%; vertical-align:top;"| | | style="width: 50%; vertical-align:top;"| | ||
=== Events === | === Events === | ||
=== Constants === | === Constants === | ||
|} | |} |
Revision as of 16:35, 23 August 2018
Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6
Description
A convex polygon. It is assumed that the interior of the polygon is to the left of each edge.
Examples
Create a square box2d box
--create box2d physical object
local body = world:createBody{type = b2.STATIC_BODY}
local poly = b2.PolygonShape.new()
poly:setAsBox(100, 100)
local fixture = body:createFixture{shape = poly, density = 1.0,
friction = 0.1, restitution = 0.2}
Methodsb2.PolygonShape.new |
EventsConstants |