Difference between revisions of "TexturePack"

From GiderosMobile
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'''Available since:''' Gideros 2011.6<br/>
 
'''Available since:''' Gideros 2011.6<br/>
 
=== Description ===
 
=== Description ===
<translate>The [[TexturePack]] class specifies a texture pack (or texture atlas). A texture atlas is a large image which contains many smaller sub-images.<br />
+
<translate>The [[Special:MyLanguage/TexturePack|TexturePack]] class specifies a texture pack (or texture atlas). A texture atlas is a large image which contains many smaller sub-images.<br />
 
Gideros supports dynamic creation of texture atlases and pre-packed texture atlasses by using &quot;Gideros Texture Packer&quot; tool.<br />
 
Gideros supports dynamic creation of texture atlases and pre-packed texture atlasses by using &quot;Gideros Texture Packer&quot; tool.<br />
 
<br />
 
<br />
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&lt;h3&gt;Dynamic Creation of Texture Packs&lt;/h3&gt;<br />
 
&lt;h3&gt;Dynamic Creation of Texture Packs&lt;/h3&gt;<br />
 
<br />
 
<br />
To create a texture pack dynamically (at run-time), create [[TexturePack]] object with a table of file names of textures.<br />
+
To create a texture pack dynamically (at run-time), create [[Special:MyLanguage/TexturePack|TexturePack]] object with a table of file names of textures.<br />
 
<br />
 
<br />
 
&lt;pre&gt;&lt;code&gt;local pack = TexturePack.new({&quot;1.png&quot;, &quot;2.png&quot;, &quot;3.png&quot;, &quot;4.png&quot;)}&lt;/code&gt;&lt;/pre&gt;<br />
 
&lt;pre&gt;&lt;code&gt;local pack = TexturePack.new({&quot;1.png&quot;, &quot;2.png&quot;, &quot;3.png&quot;, &quot;4.png&quot;)}&lt;/code&gt;&lt;/pre&gt;<br />
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<br />
 
<br />
 
<br />
 
<br />
This tool exports two files: A [[.txt]] file that specifes the positions of texture regions and a [[.png]] file of packed texture.<br />
+
This tool exports two files: A [[Special:MyLanguage/.txt|.txt]] file that specifes the positions of texture regions and a [[Special:MyLanguage/.png|.png]] file of packed texture.<br />
 
Use these two files to create texture pack:<br />
 
Use these two files to create texture pack:<br />
 
&lt;pre&gt;&lt;code&gt;local pack = TexturePack.new(&quot;pack.txt&quot;, &quot;pack.png&quot;)&lt;/code&gt;&lt;/pre&gt;<br /></translate>
 
&lt;pre&gt;&lt;code&gt;local pack = TexturePack.new(&quot;pack.txt&quot;, &quot;pack.png&quot;)&lt;/code&gt;&lt;/pre&gt;<br /></translate>
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| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
 
=== Methods ===
 
=== Methods ===
[[TexturePack.new]] ''<translate>creates a new TexturePack object</translate>''<br/>
+
[[Special:MyLanguage/TexturePack.new|TexturePack.new]] ''<translate>creates a new TexturePack object</translate>''<br/>
[[TexturePack.new]] <br/>
+
[[Special:MyLanguage/TexturePack.new|TexturePack.new]] <br/>
[[TexturePack:getTextureRegion]] ''<translate>returns the texture region of texture pack</translate>''<br/>
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[[Special:MyLanguage/TexturePack:getTextureRegion|TexturePack:getTextureRegion]] ''<translate>returns the texture region of texture pack</translate>''<br/>
 
| style="width: 50%; vertical-align:top;"|
 
| style="width: 50%; vertical-align:top;"|
 
=== Events ===
 
=== Events ===
 
=== Constants ===
 
=== Constants ===
 
|}
 
|}

Revision as of 16:34, 23 August 2018

Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6

Description

The TexturePack class specifies a texture pack (or texture atlas). A texture atlas is a large image which contains many smaller sub-images.
Gideros supports dynamic creation of texture atlases and pre-packed texture atlasses by using "Gideros Texture Packer" tool.


<h3>Dynamic Creation of Texture Packs</h3>

To create a texture pack dynamically (at run-time), create TexturePack object with a table of file names of textures.

<pre><code>local pack = TexturePack.new({"1.png", "2.png", "3.png", "4.png")}</code></pre>
<h3>Static Creation of Texture Packs</h3>

To create a pre-packed texture atlas, use "Gideros Texture Packer" tool:

![images/texture_packer.png]

This tool exports two files: A .txt file that specifes the positions of texture regions and a .png file of packed texture.
Use these two files to create texture pack:
<pre><code>local pack = TexturePack.new("pack.txt", "pack.png")</code></pre>

Methods

TexturePack.new creates a new TexturePack object
TexturePack.new
TexturePack:getTextureRegion returns the texture region of texture pack

Events

Constants