Difference between revisions of "Sprite:hitTestPoint"

From GiderosMobile
Line 14: Line 14:
 
'''shapeFlag''': (bool) <translate>Take clipping/masking into consideration when testing hit point</translate> '''optional'''<br/>
 
'''shapeFlag''': (bool) <translate>Take clipping/masking into consideration when testing hit point</translate> '''optional'''<br/>
 
=== Return values ===
 
=== Return values ===
'''Returns''' (bool) <translate>[[true]] if the given global coordinates are in bounds of the sprite, [[false]] otherwise.</translate><br/>
+
'''Returns''' (bool) <translate>[[Special:MyLanguage/true|true]] if the given global coordinates are in bounds of the sprite, [[Special:MyLanguage/false|false]] otherwise.</translate><br/>

Revision as of 16:34, 23 August 2018

Available since: Gideros 2011.6

Description


Checks whether the given coordinates (in global coordinate system) is in bounds of the sprite.


(bool) = Sprite:hitTestPoint(x,y,shapeFlag)

Parameters

x: (number)
y: (number)
shapeFlag: (bool) Take clipping/masking into consideration when testing hit point optional

Return values

Returns (bool) true if the given global coordinates are in bounds of the sprite, false otherwise.