Difference between revisions of "Sprite:hitTestPoint"
From GiderosMobile
Line 14: | Line 14: | ||
'''shapeFlag''': (bool) <translate>Take clipping/masking into consideration when testing hit point</translate> '''optional'''<br/> | '''shapeFlag''': (bool) <translate>Take clipping/masking into consideration when testing hit point</translate> '''optional'''<br/> | ||
=== Return values === | === Return values === | ||
− | '''Returns''' (bool) <translate>[[true]] if the given global coordinates are in bounds of the sprite, [[false]] otherwise.</translate><br/> | + | '''Returns''' (bool) <translate>[[Special:MyLanguage/true|true]] if the given global coordinates are in bounds of the sprite, [[Special:MyLanguage/false|false]] otherwise.</translate><br/> |
Revision as of 16:34, 23 August 2018
Available since: Gideros 2011.6
Description
Checks whether the given coordinates (in global coordinate system) is in bounds of the sprite.
(bool) = Sprite:hitTestPoint(x,y,shapeFlag)
Parameters
x: (number)
y: (number)
shapeFlag: (bool) Take clipping/masking into consideration when testing hit point optional
Return values
Returns (bool) true if the given global coordinates are in bounds of the sprite, false otherwise.