Difference between revisions of "B2.Contact"

From GiderosMobile
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=== Methods ===
 
=== Methods ===
[[b2.Contact:getChildIndexA]] ''<translate></translate>''<br/>
+
[[b2.Contact:getChildIndexA]] <br/>
[[b2.Contact:getChildIndexB]] ''<translate></translate>''<br/>
+
[[b2.Contact:getChildIndexB]] <br/>
[[b2.Contact:getFixtureA]] ''<translate></translate>''<br/>
+
[[b2.Contact:getFixtureA]] <br/>
[[b2.Contact:getFixtureB]] ''<translate></translate>''<br/>
+
[[b2.Contact:getFixtureB]] <br/>
[[b2.Contact:getFriction]] ''<translate></translate>''<br/>
+
[[b2.Contact:getFriction]] <br/>
[[b2.Contact:getManifold]] ''<translate></translate>''<br/>
+
[[b2.Contact:getManifold]] <br/>
[[b2.Contact:getRestitution]] ''<translate></translate>''<br/>
+
[[b2.Contact:getRestitution]] <br/>
[[b2.Contact:getWorldManifold]] ''<translate></translate>''<br/>
+
[[b2.Contact:getWorldManifold]] <br/>
[[b2.Contact:isTouching]] ''<translate></translate>''<br/>
+
[[b2.Contact:isTouching]] <br/>
[[b2.Contact:resetFriction]] ''<translate></translate>''<br/>
+
[[b2.Contact:resetFriction]] <br/>
[[b2.Contact:resetRestitution]] ''<translate></translate>''<br/>
+
[[b2.Contact:resetRestitution]] <br/>
[[b2.Contact:setEnabled]] ''<translate></translate>''<br/>
+
[[b2.Contact:setEnabled]] <br/>
[[b2.Contact:setFriction]] ''<translate></translate>''<br/>
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[[b2.Contact:setFriction]] <br/>
[[b2.Contact:setRestitution]] ''<translate></translate>''<br/>
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[[b2.Contact:setRestitution]] <br/>
 
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=== Events ===
 
=== Events ===
 
=== Constants ===
 
=== Constants ===
 
|}
 
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Revision as of 14:35, 23 August 2018

Supported platforms: android, ios, mac, pc
Available since: Gideros 2012.09.6

Description


The class manages contact between two shapes. A contact exists for each overlapping AABB in the broad-phase (except if filtered). Therefore a contact object may exist that has no contact points.

Examples

Checking collisions from bottom using b2.Contact

local isTouchingGround = false
world:addEventListener(Event.BEGIN_CONTACT, function(e)
	local manifold = e.contact:getWorldManifold()
	if manifold.normal.y > 0.9 then
		--collision came from bottom
		isTouchingGround = true
	end
end)
 
world:addEventListener(Event.END_CONTACT, function(e)
	local manifold = e.contact:getWorldManifold()
	if manifold.normal.y < 0.1 then
		--collision ended from bottom
		isTouchingGround = false
	end
end)

Methods

b2.Contact:getChildIndexA
b2.Contact:getChildIndexB
b2.Contact:getFixtureA
b2.Contact:getFixtureB
b2.Contact:getFriction
b2.Contact:getManifold
b2.Contact:getRestitution
b2.Contact:getWorldManifold
b2.Contact:isTouching
b2.Contact:resetFriction
b2.Contact:resetRestitution
b2.Contact:setEnabled
b2.Contact:setFriction
b2.Contact:setRestitution

Events

Constants