Difference between revisions of "B2.DebugDraw"

From GiderosMobile
Line 12: Line 12:
 
stage:addChild(debugDraw)</source>
 
stage:addChild(debugDraw)</source>
 
{|-
 
{|-
| style="width: 50%;"|
+
| style="width: 50%; vertical-align:top;"|
 
=== Methods ===
 
=== Methods ===
[[b2.DebugDraw.new]] {{<translate></translate>}}<br/>
+
[[b2.DebugDraw.new]] ''<translate></translate>''<br/>
[[b2.DebugDraw:appendFlags]] {{<translate>append flags to the current flags</translate>}}<br/>
+
[[b2.DebugDraw:appendFlags]] ''<translate>append flags to the current flags</translate>''<br/>
[[b2.DebugDraw:clearFlags]] {{<translate>clear flags from the current flags</translate>}}<br/>
+
[[b2.DebugDraw:clearFlags]] ''<translate>clear flags from the current flags</translate>''<br/>
[[b2.DebugDraw:getFlags]] {{<translate>returns the debug drawing flags</translate>}}<br/>
+
[[b2.DebugDraw:getFlags]] ''<translate>returns the debug drawing flags</translate>''<br/>
[[b2.DebugDraw:setFlags]] {{<translate>sets the debug drawing flags</translate>}}<br/>
+
[[b2.DebugDraw:setFlags]] ''<translate>sets the debug drawing flags</translate>''<br/>
| style="width: 50%;"|
+
| style="width: 50%; vertical-align:top;"|
 
=== Events ===
 
=== Events ===
 
=== Constants ===
 
=== Constants ===

Revision as of 14:31, 23 August 2018

Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6

Description


The b2.DebugDraw class is used to provide debug drawing of physical entities in your application.

Examples

Example

local debugDraw = b2.DebugDraw.new()
world:setDebugDraw(debugDraw)
stage:addChild(debugDraw)

Methods

b2.DebugDraw.new '
b2.DebugDraw:appendFlags append flags to the current flags
b2.DebugDraw:clearFlags clear flags from the current flags
b2.DebugDraw:getFlags returns the debug drawing flags
b2.DebugDraw:setFlags sets the debug drawing flags

Events

Constants

b2.DebugDraw.AABB_BIT
b2.DebugDraw.CENTER_OF_MASS_BIT
b2.DebugDraw.JOINT_BIT
b2.DebugDraw.PAIR_BIT
b2.DebugDraw.SHAPE_BIT