Difference between revisions of "B2.DebugDraw"
From GiderosMobile
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| style="width: 50%;"| | | style="width: 50%;"| | ||
=== Methods === | === Methods === | ||
− | [[b2.DebugDraw.new]] | + | [[b2.DebugDraw.new]] {{<translate></translate>}}<br/> |
− | [[b2.DebugDraw:appendFlags]] | + | [[b2.DebugDraw:appendFlags]] {{<translate>append flags to the current flags</translate>}}<br/> |
− | [[b2.DebugDraw:clearFlags]] | + | [[b2.DebugDraw:clearFlags]] {{<translate>clear flags from the current flags</translate>}}<br/> |
− | [[b2.DebugDraw:getFlags]] | + | [[b2.DebugDraw:getFlags]] {{<translate>returns the debug drawing flags</translate>}}<br/> |
− | [[b2.DebugDraw:setFlags]] | + | [[b2.DebugDraw:setFlags]] {{<translate>sets the debug drawing flags</translate>}}<br/> |
| style="width: 50%;"| | | style="width: 50%;"| | ||
=== Events === | === Events === |
Revision as of 14:19, 23 August 2018
Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6
Description
The b2.DebugDraw class is used to provide debug drawing of physical entities in your application.
Examples
Example
local debugDraw = b2.DebugDraw.new()
world:setDebugDraw(debugDraw)
stage:addChild(debugDraw)