Difference between revisions of "B2.MouseJoint"
From GiderosMobile
| Line 37: | Line 37: | ||
| | style="width: 50%;"| | | style="width: 50%;"| | ||
| === Methods === | === Methods === | ||
| − | [[b2.MouseJoint:getDampingRatio]]  | + | [[b2.MouseJoint:getDampingRatio]] {{<translate>returns the damping ratio</translate>}}<br/> | 
| − | [[b2.MouseJoint:getFrequency]]  | + | [[b2.MouseJoint:getFrequency]] {{<translate>returns the response frequency in Hertz</translate>}}<br/> | 
| − | [[b2.MouseJoint:getMaxForce]]  | + | [[b2.MouseJoint:getMaxForce]] {{<translate>returns the maximum force in N</translate>}}<br/> | 
| − | [[b2.MouseJoint:getTarget]]  | + | [[b2.MouseJoint:getTarget]] {{<translate>returns the x and y coordinates of the target point</translate>}}<br/> | 
| − | [[b2.MouseJoint:setDampingRatio]]  | + | [[b2.MouseJoint:setDampingRatio]] {{<translate>sets the damping ratio (0 = no damping, 1 = critical damping)</translate>}}<br/> | 
| − | [[b2.MouseJoint:setFrequency]]  | + | [[b2.MouseJoint:setFrequency]] {{<translate>sets the response frequency in Hertz</translate>}}<br/> | 
| − | [[b2.MouseJoint:setMaxForce]]  | + | [[b2.MouseJoint:setMaxForce]] {{<translate>sets the maximum force in N</translate>}}<br/> | 
| − | [[b2.MouseJoint:setTarget]]  | + | [[b2.MouseJoint:setTarget]] {{<translate>updates the target point</translate>}}<br/> | 
| | style="width: 50%;"| | | style="width: 50%;"| | ||
| === Events === | === Events === | ||
| === Constants === | === Constants === | ||
| |} | |} | ||
Revision as of 14:19, 23 August 2018
Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6
Description
A mouse joint is used to make a point on a body track a specified world point. This a soft constraint with a maximum force. This allows the constraint to stretch and without applying huge forces.
Examples
Mouse joint
--create empty box2d body for joint
local ground = world:createBody({})
--joint with dummy body
local mouseJoint = nil
-- create a mouse joint on mouse down
function self:onMouseDown(event)
	local jointDef = b2.createMouseJointDef(ground, body, event.x, event.y, 100000)
	mouseJoint = world:createJoint(jointDef)
end
-- update the target of mouse joint on mouse move
function self:onMouseMove(event)
	if mouseJoint ~= nil then
		mouseJoint:setTarget(event.x, event.y)
	end
end
-- destroy the mouse joint on mouse up
function self:onMouseUp(event)
	if mouseJoint ~= nil then
		world:destroyJoint(mouseJoint)
		mouseJoint = nil
	end
end
