Difference between revisions of "EventDispatcher"

From GiderosMobile
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When an event is dispatched, the registered function is called.<br />
 
When an event is dispatched, the registered function is called.<br />
 
If the optional data value is given, it is used as a first parameter while calling the listener function.<br />
 
If the optional data value is given, it is used as a first parameter while calling the listener function.<br />
Event dispatching and event targets are the core part of the Gideros event model. Different event types (such as [[Event.ENTER_FRAME`, `Event.TOUCHES_BEGIN` or `Event.MOUSE_DOWN]]) flow through the scene tree hierarchy differently. When a touch or mouse event occurs, Gideros dispatches an event object into the event flow from the root of the scene tree.<br />
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Event dispatching and event targets are the core part of the Gideros event model. Different event types (such as [[Event.ENTER_FRAME]], [[Event.TOUCHES_BEGIN]] or [[Event.MOUSE_DOWN]]) flow through the scene tree hierarchy differently. When a touch or mouse event occurs, Gideros dispatches an event object into the event flow from the root of the scene tree.<br />
On the other hand, [[Event.ENTER_FRAME` event is dispatched to all `Sprite]] objects.<br />
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On the other hand, [[Event.ENTER_FRAME]] event is dispatched to all [[Sprite]] objects.<br />
 
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<br />
 
If you want to define a class that dispatches events, you can inherit your class from [[EventDispatcher]].<br /></translate>
 
If you want to define a class that dispatches events, you can inherit your class from [[EventDispatcher]].<br /></translate>

Revision as of 14:07, 23 August 2018

Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6

Description


All classes that dispatch events inherit from EventDispatcher. The target of an event is a listener function and an optional data value.
When an event is dispatched, the registered function is called.
If the optional data value is given, it is used as a first parameter while calling the listener function.
Event dispatching and event targets are the core part of the Gideros event model. Different event types (such as Event.ENTER_FRAME, Event.TOUCHES_BEGIN or Event.MOUSE_DOWN) flow through the scene tree hierarchy differently. When a touch or mouse event occurs, Gideros dispatches an event object into the event flow from the root of the scene tree.
On the other hand, Event.ENTER_FRAME event is dispatched to all Sprite objects.

If you want to define a class that dispatches events, you can inherit your class from EventDispatcher.

Examples

Example

-- example 1
ClassA = Core.class(EventDispatcher)
ClassB = Core.class(EventDispatcher)

function ClassA:funcA(event)
	print(&quot;funcA&quot;, self, event:getType(), event:getTarget())
end

local a = ClassA.new()
local b = ClassB.new()

b:addEventListener(&quot;myevent&quot;, a.funcA, a)	-- when b dispatches an &quot;myevent&quot; event,
										-- a.funcA will be called with &#039;a&#039;
										-- as first parameter

b:dispatchEvent(Event.new(&quot;myevent&quot;))		-- will print &quot;funcA&quot;


-- example 2
Ball = Core.class(Sprite)

function Ball:onEnterFrame()
	self:setX(self:getX()   1)
end

ball = Ball.new()
ball:addEventListener(Event.ENTER_FRAME, ball.onEnterFrame, ball)

Methods

EventDispatcher.new - creates a new EventDispatcher object
EventDispatcher:addEventListener - registers a listener function
EventDispatcher:dispatchEvent - dispatches an event
EventDispatcher:hasEventListener - checks if the EventDispatcher object has a event listener
EventDispatcher:removeAllListeners - remove all listeners
EventDispatcher:removeEventListener - removes a listener function

Events

Event.APPLICATION_BACKGROUND
Event.APPLICATION_EXIT
Event.APPLICATION_FOREGROUND
Event.APPLICATION_RESIZE
Event.APPLICATION_RESUME
Event.APPLICATION_START
Event.APPLICATION_SUSPEND
Event.MEMORY_WARNING
Event.OPEN_URL

Constants