Difference between revisions of "Sound:play"
From GiderosMobile
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=== Description === | === Description === | ||
<translate><br /> | <translate><br /> | ||
− | Creates a new [[SoundChannel | + | Creates a new [[SoundChannel]] object to play the sound. By using the retured [[SoundChannel]] object,<br /> |
you can stop the sound and monitor the position.<br /> | you can stop the sound and monitor the position.<br /> | ||
<br /></translate> | <br /></translate> | ||
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'''paused''': (boolean, default = false) <translate></translate> <br/> | '''paused''': (boolean, default = false) <translate></translate> <br/> | ||
=== Return values === | === Return values === | ||
− | '''Returns''' (SoundChannel) <translate>A [[SoundChannel | + | '''Returns''' (SoundChannel) <translate>A [[SoundChannel]] object, which you use to control the sound. This function returns [[nil]] if you run out of available sound channels.</translate><br/> |
Revision as of 14:00, 23 August 2018
Available since: Gideros 2011.6
Description
Creates a new SoundChannel object to play the sound. By using the retured SoundChannel object,
you can stop the sound and monitor the position.
(SoundChannel) = Sound:play(startTime,looping,paused)
Parameters
startTime: (number, default = 0) The initial position in milliseconds at which playback should start.
looping: (boolean, default = false)
paused: (boolean, default = false)
Return values
Returns (SoundChannel) A SoundChannel object, which you use to control the sound. This function returns nil if you run out of available sound channels.