Difference between revisions of "Mesh:setVertex"
From GiderosMobile
| Line 2: | Line 2: | ||
'''Available since:''' Gideros 2012.09<br/>  | '''Available since:''' Gideros 2012.09<br/>  | ||
=== Description ===  | === Description ===  | ||
| − | <br />  | + | <translate><br />  | 
Sets a vertex at vertex array. Indices are start from 1. If the vertex array is not large enough, it's expanded automatically.<br />  | Sets a vertex at vertex array. Indices are start from 1. If the vertex array is not large enough, it's expanded automatically.<br />  | ||
| − | <br />  | + | <br /></translate>  | 
<source lang="lua">  | <source lang="lua">  | ||
  Mesh:setVertex(i,x,y)  |   Mesh:setVertex(i,x,y)  | ||
</source>  | </source>  | ||
=== Parameters ===  | === Parameters ===  | ||
| − | '''i''': (number) index <br/>  | + | '''i''': (number) <translate>index</translate> <br/>  | 
| − | '''x''': (number) x coordinate <br/>  | + | '''x''': (number) <translate>x coordinate</translate> <br/>  | 
| − | '''y''': (number) y coordinate <br/>  | + | '''y''': (number) <translate>y coordinate</translate> <br/>  | 
=== Examples ===  | === Examples ===  | ||
'''Example'''<br/>  | '''Example'''<br/>  | ||
| − | <source lang="lua">-- set the first 3 vertex positions as (100, 100), (150, 100) and (100, 150).  | + | <source lang="lua">-- set the first 3 vertex positions as (100, 100), (150, 100) and (100, 150).  | 
| − | mesh:setVertex(1, 100, 100)  | + | mesh:setVertex(1, 100, 100)  | 
| − | mesh:setVertex(2, 150, 100)  | + | mesh:setVertex(2, 150, 100)  | 
| − | mesh:setVertex(3, 100, 150)  | + | mesh:setVertex(3, 100, 150)</source>  | 
Revision as of 13:44, 23 August 2018
Available since: Gideros 2012.09
Description
Sets a vertex at vertex array. Indices are start from 1. If the vertex array is not large enough, it's expanded automatically.
 Mesh:setVertex(i,x,y)
Parameters
i: (number) index 
x: (number) x coordinate 
y: (number) y coordinate 
Examples
Example
-- set the first 3 vertex positions as (100, 100), (150, 100) and (100, 150).
mesh:setVertex(1, 100, 100)
mesh:setVertex(2, 150, 100)
mesh:setVertex(3, 100, 150)