Difference between revisions of "Mesh:setIndex"
From GiderosMobile
Line 2: | Line 2: | ||
'''Available since:''' Gideros 2012.09<br/> | '''Available since:''' Gideros 2012.09<br/> | ||
=== Description === | === Description === | ||
− | <br /> | + | <translate><br /> |
Sets a index at index array. Indices are start from 1. If the index array is not large enough, it's expanded automatically.<br /> | Sets a index at index array. Indices are start from 1. If the index array is not large enough, it's expanded automatically.<br /> | ||
− | <br /> | + | <br /></translate> |
<source lang="lua"> | <source lang="lua"> | ||
Mesh:setIndex(i,index) | Mesh:setIndex(i,index) | ||
</source> | </source> | ||
=== Parameters === | === Parameters === | ||
− | '''i''': (number) index <br/> | + | '''i''': (number) <translate>index</translate> <br/> |
− | '''index''': (number) index <br/> | + | '''index''': (number) <translate>index</translate> <br/> |
=== Examples === | === Examples === | ||
'''Example'''<br/> | '''Example'''<br/> | ||
− | <source lang="lua">-- set the first 3 indices as 10, 11 and 12. | + | <source lang="lua">-- set the first 3 indices as 10, 11 and 12. |
− | mesh:setIndex(1, 10) | + | mesh:setIndex(1, 10) |
− | mesh:setIndex(2, 11) | + | mesh:setIndex(2, 11) |
− | mesh:setIndex(3, 12) | + | mesh:setIndex(3, 12)</source> |
Revision as of 13:34, 23 August 2018
Available since: Gideros 2012.09
Description
Sets a index at index array. Indices are start from 1. If the index array is not large enough, it's expanded automatically.
Mesh:setIndex(i,index)
Parameters
i: (number) index
index: (number) index
Examples
Example
-- set the first 3 indices as 10, 11 and 12.
mesh:setIndex(1, 10)
mesh:setIndex(2, 11)
mesh:setIndex(3, 12)