Difference between revisions of "Gaming:loadState"
From GiderosMobile
Line 2: | Line 2: | ||
'''Available since:''' Gideros 2012.09<br/> | '''Available since:''' Gideros 2012.09<br/> | ||
=== Description === | === Description === | ||
− | Load a data element from cloud storage. Either 'Event.STATE_LOADED | + | <translate>Load a data element from cloud storage. Either 'Event.STATE_LOADED[[[, `Event.STATE_ERROR` or `Event.STATE_CONFLICT]]] will be triggered.</translate> |
<source lang="lua"> | <source lang="lua"> | ||
Gaming:loadState(key) | Gaming:loadState(key) | ||
</source> | </source> | ||
=== Parameters === | === Parameters === | ||
− | '''key''': (number) Key to load <br/> | + | '''key''': (number) <translate>Key to load</translate> <br/> |
Revision as of 13:33, 23 August 2018
Available since: Gideros 2012.09
Description
Load a data element from cloud storage. Either 'Event.STATE_LOADED[[[, `Event.STATE_ERROR` or `Event.STATE_CONFLICT]]] will be triggered.
Gaming:loadState(key)
Parameters
key: (number) Key to load