Difference between revisions of "Gaming:updateState"
From GiderosMobile
| Line 2: | Line 2: | ||
'''Available since:''' Gideros 2012.09<br/>  | '''Available since:''' Gideros 2012.09<br/>  | ||
=== Description ===  | === Description ===  | ||
| − | Update a data element in cloud storage. Either   | + | <translate>Update a data element in cloud storage. Either [[[Event.STATE_ERROR` or `Event.STATE_CONFLICT]]] will be triggered.</translate>  | 
<source lang="lua">  | <source lang="lua">  | ||
  Gaming:updateState(key,data,immediate)  |   Gaming:updateState(key,data,immediate)  | ||
</source>  | </source>  | ||
=== Parameters ===  | === Parameters ===  | ||
| − | '''key''': (number) Key to update <br/>  | + | '''key''': (number) <translate>Key to update</translate> <br/>  | 
| − | '''data''': (string) New data <br/>  | + | '''data''': (string) <translate>New data</translate> <br/>  | 
| − | '''immediate''': (boolean) Push the update immediately <br/>  | + | '''immediate''': (boolean) <translate>Push the update immediately</translate> <br/>  | 
Revision as of 13:32, 23 August 2018
Available since: Gideros 2012.09
Description
Update a data element in cloud storage. Either [[[Event.STATE_ERROR` or `Event.STATE_CONFLICT]]] will be triggered.
 Gaming:updateState(key,data,immediate)
Parameters
key: (number) Key to update 
data: (string) New data 
immediate: (boolean) Push the update immediately