Difference between revisions of "TileMap:shift"
From GiderosMobile
Line 7: | Line 7: | ||
TileMap:shift(dx,dy) | TileMap:shift(dx,dy) | ||
</source> | </source> | ||
− | '''dx''': (number) The x amount of shift in tiles | + | === Parameters === |
− | '''dy''': (number) The y amount of shift in tiles ''''''<br/> | + | '''dx''': (number) The x amount of shift in tiles <br/> |
+ | '''dy''': (number) The y amount of shift in tiles <br/> | ||
+ | === Examples === | ||
+ | '''Example'''<br/> | ||
+ | <source lang="lua">tilemap:shift(-1, 0) -- shifts the tile map to the left<br /> | ||
+ | tilemap:shift(1, 0) -- shifts the tile map to the right<br /> | ||
+ | tilemap:shift(0, -1) -- shifts the tile map to the up<br /> | ||
+ | tilemap:shift(0, 1) -- shifts the tile map to the down<br /></source> |
Revision as of 10:45, 23 August 2018
Available since: Gideros 2011.6
Description
Shifts the tile map to change tile's graphic. The arguments are in tiles, not in pixels. By shifting the tile map one by one as needed, you can create dynamic tile maps.
TileMap:shift(dx,dy)
Parameters
dx: (number) The x amount of shift in tiles
dy: (number) The y amount of shift in tiles
Examples
Example
tilemap:shift(-1, 0) -- shifts the tile map to the left<br />
tilemap:shift(1, 0) -- shifts the tile map to the right<br />
tilemap:shift(0, -1) -- shifts the tile map to the up<br />
tilemap:shift(0, 1) -- shifts the tile map to the down<br />