Difference between revisions of "FBInstant.payments.getPurchasesAsync"

From GiderosMobile
Line 8: Line 8:
 
  FBInstant.payments.getPurchasesAsync(callback)
 
  FBInstant.payments.getPurchasesAsync(callback)
 
</source>
 
</source>
'''callback''': (function) A function that will be called with two arguments: a set of key-value pairs that purchases that the player has made for the game or nil if the operation failed, and an error code if the function failed. ''''''<br/>
+
=== Parameters ===
 +
'''callback''': (function) A function that will be called with two arguments: a set of key-value pairs that purchases that the player has made for the game or nil if the operation failed, and an error code if the function failed. <br/>
 +
=== Examples ===
 +
'''Example'''<br/>
 +
<source lang="lua"><br />
 +
FBInstant.payments.getPurchasesAsync(function(result,error)
 +
    if result then
 +
print("Unconsumed purchases:",#result)
 +
for loop=1,#result do
 +
local item=result[loop]
 +
for key,value in pairs(item) do
 +
print(key,value)
 +
end
 +
end
 +
end
 +
end)
 +
<br/></source>

Revision as of 10:45, 23 August 2018

Available since: Gideros 2018.3

Description


Fetches all of the player's unconsumed purchases. As a best practice, the game should fetch the current player's purchases as soon as the client indicates that it is ready to perform payments-related operations. The game can then process and consume any purchases that are waiting to be consumed.

 FBInstant.payments.getPurchasesAsync(callback)

Parameters

callback: (function) A function that will be called with two arguments: a set of key-value pairs that purchases that the player has made for the game or nil if the operation failed, and an error code if the function failed.

Examples

Example

<br />
FBInstant.payments.getPurchasesAsync(function(result,error)
    if result then
		print("Unconsumed purchases:",#result)
		for loop=1,#result do
			local item=result[loop]
			for key,value in pairs(item) do
				print(key,value)
			end
		end
	end
end)
<br/>