Difference between revisions of "B2.MouseJoint"

From GiderosMobile
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A mouse joint is used to make a point on a body track a specified world point. This a soft constraint with a maximum force. This allows the constraint to stretch and without applying huge forces.<br />
 
A mouse joint is used to make a point on a body track a specified world point. This a soft constraint with a maximum force. This allows the constraint to stretch and without applying huge forces.<br />
 
<br />
 
<br />
 +
=== Examples ===
 +
'''Mouse joint'''<br/>
 +
<source lang="lua">--create empty box2d body for joint
 +
local ground = world:createBody({})
 +
 +
--joint with dummy body
 +
local mouseJoint = nil
 +
 +
-- create a mouse joint on mouse down
 +
function self:onMouseDown(event)
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local jointDef = b2.createMouseJointDef(ground, body, event.x, event.y, 100000)
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mouseJoint = world:createJoint(jointDef)
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end
 +
 +
-- update the target of mouse joint on mouse move
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function self:onMouseMove(event)
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if mouseJoint ~= nil then
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mouseJoint:setTarget(event.x, event.y)
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end
 +
end
 +
 +
-- destroy the mouse joint on mouse up
 +
function self:onMouseUp(event)
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if mouseJoint ~= nil then
 +
world:destroyJoint(mouseJoint)
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mouseJoint = nil
 +
end
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end</source>
 
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Revision as of 10:45, 23 August 2018

Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6

Description


A mouse joint is used to make a point on a body track a specified world point. This a soft constraint with a maximum force. This allows the constraint to stretch and without applying huge forces.

Examples

Mouse joint

--create empty box2d body for joint
local ground = world:createBody({})

--joint with dummy body
local mouseJoint = nil

-- create a mouse joint on mouse down
function self:onMouseDown(event)
	local jointDef = b2.createMouseJointDef(ground, body, event.x, event.y, 100000)
	mouseJoint = world:createJoint(jointDef)
end

-- update the target of mouse joint on mouse move
function self:onMouseMove(event)
	if mouseJoint ~= nil then
		mouseJoint:setTarget(event.x, event.y)
	end
end

-- destroy the mouse joint on mouse up
function self:onMouseUp(event)
	if mouseJoint ~= nil then
		world:destroyJoint(mouseJoint)
		mouseJoint = nil
	end
end

Methods

b2.MouseJoint:getDampingRatio - returns the damping ratio
b2.MouseJoint:getFrequency - returns the response frequency in Hertz
b2.MouseJoint:getMaxForce - returns the maximum force in N
b2.MouseJoint:getTarget - returns the x and y coordinates of the target point
b2.MouseJoint:setDampingRatio - sets the damping ratio (0 = no damping, 1 = critical damping)
b2.MouseJoint:setFrequency - sets the response frequency in Hertz
b2.MouseJoint:setMaxForce - sets the maximum force in N
b2.MouseJoint:setTarget - updates the target point

Events

Constants