Difference between revisions of "B2.FrictionJoint"
From GiderosMobile
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Friction joint. This is used for top-down friction. It provides 2D translational friction and angular friction. <br /> | Friction joint. This is used for top-down friction. It provides 2D translational friction and angular friction. <br /> | ||
<br /> | <br /> | ||
| + | === Examples === | ||
| + | '''Friction joint'''<br/> | ||
| + | <source lang="lua">--create empty box2d body for joint | ||
| + | local ground = world:createBody({}) | ||
| + | ground:setPosition(350, 480) | ||
| + | |||
| + | --create friction joint | ||
| + | local jointDef = b2.createFrictionJointDef(body, ground, 350, 200) | ||
| + | local frictionJoint = world:createJoint(jointDef) | ||
| + | |||
| + | --set maximum friction force to slow down the ball | ||
| + | frictionJoint:setMaxForce(100)</source> | ||
{|- | {|- | ||
| style="width: 50%;"| | | style="width: 50%;"| | ||
Revision as of 10:45, 23 August 2018
Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6
Description
Friction joint. This is used for top-down friction. It provides 2D translational friction and angular friction.
Examples
Friction joint
--create empty box2d body for joint
local ground = world:createBody({})
ground:setPosition(350, 480)
--create friction joint
local jointDef = b2.createFrictionJointDef(body, ground, 350, 200)
local frictionJoint = world:createJoint(jointDef)
--set maximum friction force to slow down the ball
frictionJoint:setMaxForce(100)
Methodsb2.FrictionJoint:getMaxForce - returns the maximum friction force in N |
EventsConstants |