Difference between revisions of "Mesh:setIndex"
From GiderosMobile
Line 8: | Line 8: | ||
Mesh:setIndex(i,index) | Mesh:setIndex(i,index) | ||
</source> | </source> | ||
− | '''i''': (number) index | + | === Parameters === |
− | '''index''': (number) index ''''''<br/> | + | '''i''': (number) index <br/> |
+ | '''index''': (number) index <br/> | ||
+ | === Examples === | ||
+ | '''Example'''<br/> | ||
+ | <source lang="lua">-- set the first 3 indices as 10, 11 and 12.<br /> | ||
+ | mesh:setIndex(1, 10)<br /> | ||
+ | mesh:setIndex(2, 11)<br /> | ||
+ | mesh:setIndex(3, 12)<br /></source> |
Revision as of 10:45, 23 August 2018
Available since: Gideros 2012.09
Description
Sets a index at index array. Indices are start from 1. If the index array is not large enough, it's expanded automatically.
Mesh:setIndex(i,index)
Parameters
i: (number) index
index: (number) index
Examples
Example
-- set the first 3 indices as 10, 11 and 12.<br />
mesh:setIndex(1, 10)<br />
mesh:setIndex(2, 11)<br />
mesh:setIndex(3, 12)<br />