Difference between revisions of "FBInstant.player.canSubscribeBotAsync"
From GiderosMobile
Line 7: | Line 7: | ||
FBInstant.player.canSubscribeBotAsync(callback) | FBInstant.player.canSubscribeBotAsync(callback) | ||
</source> | </source> | ||
− | '''callback''': (function) A function that will be called with two arguments: a boolean or nil is the operation failed, and an error code if the function failed. ''''''<br/> | + | === Parameters === |
+ | '''callback''': (function) A function that will be called with two arguments: a boolean or nil is the operation failed, and an error code if the function failed. <br/> | ||
+ | === Examples === | ||
+ | '''Example'''<br/> | ||
+ | <source lang="lua"><br /> | ||
+ | FBInstant.player.canSubscribeBotAsync(function(result,error) | ||
+ | if result then | ||
+ | print("Can subscribe") | ||
+ | else | ||
+ | print("Can't subscribe") | ||
+ | end | ||
+ | end) | ||
+ | <br/></source> |
Revision as of 10:45, 23 August 2018
Available since: Gideros 2018.3.1
Description
Whether a player can subscribe to the game bot or not. Developer can only call subscribeBotAsync() after checking canSubscribeBotAsync(), and the player will only be able to see this bot subscription dialog once for a specific game.
FBInstant.player.canSubscribeBotAsync(callback)
Parameters
callback: (function) A function that will be called with two arguments: a boolean or nil is the operation failed, and an error code if the function failed.
Examples
Example
<br />
FBInstant.player.canSubscribeBotAsync(function(result,error)
if result then
print("Can subscribe")
else
print("Can't subscribe")
end
end)
<br/>