Difference between revisions of "B2.WheelJoint"
| Line 8: | Line 8: | ||
is designed for vehicle suspensions.<br /> | is designed for vehicle suspensions.<br /> | ||
<br /> | <br /> | ||
| + | === Examples === | ||
| + | '''Wheel joint'''<br/> | ||
| + | <source lang="lua">--create empty box2d body for joint | ||
| + | local ground = world:createBody({}) | ||
| + | ground:setPosition(350, 480) | ||
| + | |||
| + | --axisx, axisy values usually between 0 and 1 | ||
| + | --0 0 moves freely | ||
| + | --0 1 force pulling back on y axis | ||
| + | --1 0 force pulling back on x axis | ||
| + | --1 1 force pulling back all diretions | ||
| + | local jointDef = b2.createWheelJointDef(body, ground, 350, 200, 1, 1) | ||
| + | local wheelJoint = world:createJoint(jointDef)</source> | ||
{|- | {|- | ||
| style="width: 50%;"| | | style="width: 50%;"| | ||
Revision as of 10:45, 23 August 2018
Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6
Description
A wheel joint provides two degrees of freedom: translation along an axis fixed in bodyA and rotation in the plane. You can use a
joint limit to restrict the range of motion and a joint motor to drive the rotation or to model rotational friction. This joint
is designed for vehicle suspensions.
Examples
Wheel joint
--create empty box2d body for joint
local ground = world:createBody({})
ground:setPosition(350, 480)
--axisx, axisy values usually between 0 and 1
--0 0 moves freely
--0 1 force pulling back on y axis
--1 0 force pulling back on x axis
--1 1 force pulling back all diretions
local jointDef = b2.createWheelJointDef(body, ground, 350, 200, 1, 1)
local wheelJoint = world:createJoint(jointDef)
Methodsb2.WheelJoint:enableMotor - enables or disables the joint motor |
EventsConstants |