Difference between revisions of "FBInstant.getEntryPointAsync"
From GiderosMobile
Line 8: | Line 8: | ||
FBInstant.getEntryPointAsync(callback) | FBInstant.getEntryPointAsync(callback) | ||
</source> | </source> | ||
− | '''callback''': (function) A function that will be called with two arguments: The name of the entry point from which the user started the game or nil if the operation failed, and an error code if the function failed. ''''''<br/> | + | === Parameters === |
+ | '''callback''': (function) A function that will be called with two arguments: The name of the entry point from which the user started the game or nil if the operation failed, and an error code if the function failed. <br/> | ||
+ | === Examples === | ||
+ | '''Example'''<br/> | ||
+ | <source lang="lua"><br /> | ||
+ | FBInstant.getEntryPointAsync( function(result,error) | ||
+ | if result then | ||
+ | print("Entry point:",result) | ||
+ | end | ||
+ | end) | ||
+ | <br/></source> |
Revision as of 10:45, 23 August 2018
Available since: Gideros 2018.3
Description
Returns the entry point that the game was launched from.
FBInstant.getEntryPointAsync(callback)
Parameters
callback: (function) A function that will be called with two arguments: The name of the entry point from which the user started the game or nil if the operation failed, and an error code if the function failed.
Examples
Example
<br />
FBInstant.getEntryPointAsync( function(result,error)
if result then
print("Entry point:",result)
end
end)
<br/>