Difference between revisions of "Mesh:setGenericArray"
From GiderosMobile
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Mesh:setGenericArray(index,type,mult,count,data) | Mesh:setGenericArray(index,type,mult,count,data) | ||
</source> | </source> | ||
− | '''index''': (number) The data attribute index in the corresponding shader | + | === Parameters === |
− | '''type''': (number) The data type, one of Shader.Dxxx constants | + | '''index''': (number) The data attribute index in the corresponding shader <br/> |
− | '''mult''': (number) The vector dimension (1 for simple values, 2 for a vec2/float2, etc) | + | '''type''': (number) The data type, one of Shader.Dxxx constants <br/> |
− | '''count''': (number) The number of elements in the array | + | '''mult''': (number) The vector dimension (1 for simple values, 2 for a vec2/float2, etc) <br/> |
− | '''data''': (any) The actual values | + | '''count''': (number) The number of elements in the array <br/> |
+ | '''data''': (any) The actual values <br/> |
Revision as of 10:44, 23 August 2018
Available since: Gideros 2017.4
Description
Assigns new content to a generic additional array to be used by a shader. It accepts multiple values or a Lua array.
Mesh:setGenericArray(index,type,mult,count,data)
Parameters
index: (number) The data attribute index in the corresponding shader
type: (number) The data type, one of Shader.Dxxx constants
mult: (number) The vector dimension (1 for simple values, 2 for a vec2/float2, etc)
count: (number) The number of elements in the array
data: (any) The actual values