Difference between revisions of "Mesh:setGenericArray"
From GiderosMobile
| Line 8: | Line 8: | ||
|   Mesh:setGenericArray(index,type,mult,count,data) |   Mesh:setGenericArray(index,type,mult,count,data) | ||
| </source> | </source> | ||
| − | '''index''': (number) The data attribute index in the corresponding shader  | + | === Parameters === | 
| − | '''type''': (number) The data type, one of Shader.Dxxx constants  | + | '''index''': (number) The data attribute index in the corresponding shader <br/> | 
| − | '''mult''': (number) The vector dimension (1 for simple values, 2 for a vec2/float2, etc)  | + | '''type''': (number) The data type, one of Shader.Dxxx constants <br/> | 
| − | '''count''': (number) The number of elements in the array  | + | '''mult''': (number) The vector dimension (1 for simple values, 2 for a vec2/float2, etc) <br/> | 
| − | '''data''': (any) The actual values  | + | '''count''': (number) The number of elements in the array <br/> | 
| + | '''data''': (any) The actual values <br/> | ||
Revision as of 10:44, 23 August 2018
Available since: Gideros 2017.4
Description
Assigns new content to a generic additional array to be used by a shader. It accepts multiple values or a Lua array.
 Mesh:setGenericArray(index,type,mult,count,data)
Parameters
index: (number) The data attribute index in the corresponding shader 
type: (number) The data type, one of Shader.Dxxx constants 
mult: (number) The vector dimension (1 for simple values, 2 for a vec2/float2, etc) 
count: (number) The number of elements in the array 
data: (any) The actual values 
