Difference between revisions of "Matrix:rotate"
From GiderosMobile
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Matrix:rotate(angle,x vector,y vector,z vector) | Matrix:rotate(angle,x vector,y vector,z vector) | ||
</source> | </source> | ||
− | '''angle''': (number) angle of rotation in radians | + | === Parameters === |
− | '''x vector''': (number) x axis vector | + | '''angle''': (number) angle of rotation in radians <br/> |
− | '''y vector''': (number) y axis vector | + | '''x vector''': (number) x axis vector <br/> |
− | '''z vector''': (number) z axis vector | + | '''y vector''': (number) y axis vector <br/> |
+ | '''z vector''': (number) z axis vector <br/> |
Revision as of 10:40, 23 August 2018
Available since: Gideros 2016.06
Description
Combine existing rotation with provided. It takes a x,y,z vector and an angle, and rotate the matrix around the given vector by the specified angle
Matrix:rotate(angle,x vector,y vector,z vector)
Parameters
angle: (number) angle of rotation in radians
x vector: (number) x axis vector
y vector: (number) y axis vector
z vector: (number) z axis vector