Difference between revisions of "FBInstant.player.getConnectedPlayersAsync"

From GiderosMobile
Line 8: Line 8:
 
  FBInstant.player.getConnectedPlayersAsync(callback)
 
  FBInstant.player.getConnectedPlayersAsync(callback)
 
</source>
 
</source>
'''callback''': (function) A function that will be called with two arguments: a set of key-value pairs or nil is the operation failed, and an error code if the function failed.  NOTE: This promise will not resolve until FBInstant.startGameAsync() has resolved. ''''''<br/>
+
=== Parameters ===
 +
'''callback''': (function) A function that will be called with two arguments: a set of key-value pairs or nil is the operation failed, and an error code if the function failed.  NOTE: This promise will not resolve until FBInstant.startGameAsync() has resolved. <br/>
 +
=== Examples ===
 +
'''Example 1'''<br/>
 +
<source lang="lua"><br />
 +
FBInstant.player.getConnectedPlayersAsync(function(result,error)
 +
    if result then
 +
print("Connected players:",#result)
 +
for loop=1,#result do
 +
local player=result[loop]
 +
for key,value in pairs(player) do
 +
print(key,value)
 +
end
 +
end
 +
end
 +
end)
 +
<br/></source>
 +
'''Example 2'''<br/>
 +
<source lang="lua"><br />
 +
FBInstant.player.getConnectedPlayersAsync(function(result,error)
 +
    if result then
 +
print("Connected players:",#result)
 +
for loop=1,#result do
 +
local player=result[loop]
 +
print("id, name, photo:",player.getID(),player.getName(),player.getPhoto())
 +
end
 +
end
 +
end)
 +
<br/></source>

Revision as of 10:39, 23 August 2018

Available since: Gideros 2018.3

Description


Fetches a table of ConnectedPlayer tables containing information about players that are connected to the current player.

 FBInstant.player.getConnectedPlayersAsync(callback)

Parameters

callback: (function) A function that will be called with two arguments: a set of key-value pairs or nil is the operation failed, and an error code if the function failed. NOTE: This promise will not resolve until FBInstant.startGameAsync() has resolved.

Examples

Example 1

<br />
FBInstant.player.getConnectedPlayersAsync(function(result,error)
    if result then
		print("Connected players:",#result)
		for loop=1,#result do
			local player=result[loop]
			for key,value in pairs(player) do
				print(key,value)
			end
		end
	end
end)
<br/>

Example 2

<br />
FBInstant.player.getConnectedPlayersAsync(function(result,error)
    if result then
		print("Connected players:",#result)
		for loop=1,#result do
			local player=result[loop]
			print("id, name, photo:",player.getID(),player.getName(),player.getPhoto())
		end
	end
end)
<br/>