Difference between revisions of "Matrix:perspectiveProjection"
From GiderosMobile
Line 6: | Line 6: | ||
Matrix:perspectiveProjection(left,right,bottom,top,near,far) | Matrix:perspectiveProjection(left,right,bottom,top,near,far) | ||
</source> | </source> | ||
− | '''left''': (number) left plane distance | + | === Parameters === |
− | '''right''': (number) right plane distance | + | '''left''': (number) left plane distance <br/> |
− | '''bottom''': (number) bottom plane distance | + | '''right''': (number) right plane distance <br/> |
− | '''top''': (number) top plane distance | + | '''bottom''': (number) bottom plane distance <br/> |
− | '''near''': (number) near plane distance | + | '''top''': (number) top plane distance <br/> |
− | '''far''': (number) far plane distance | + | '''near''': (number) near plane distance <br/> |
+ | '''far''': (number) far plane distance <br/> | ||
__NOTOC__ | __NOTOC__ | ||
'''Available since:''' Gideros 2016.06<br/> | '''Available since:''' Gideros 2016.06<br/> | ||
Line 19: | Line 20: | ||
Matrix:perspectiveProjection(fov,aspect,near,far) | Matrix:perspectiveProjection(fov,aspect,near,far) | ||
</source> | </source> | ||
− | '''fov''': (number) field of view angle | + | === Parameters === |
− | '''aspect''': (number) aspect ratio (width/height) | + | '''fov''': (number) field of view angle <br/> |
− | '''near''': (number) near plane distance | + | '''aspect''': (number) aspect ratio (width/height) <br/> |
− | '''far''': (number) far plane distance | + | '''near''': (number) near plane distance <br/> |
+ | '''far''': (number) far plane distance <br/> |
Revision as of 10:38, 23 August 2018
Available since: Gideros 2016.06
Description
replace this matrix by a perspective projection matrix suitable for the current 3D engine
Matrix:perspectiveProjection(left,right,bottom,top,near,far)
Parameters
left: (number) left plane distance
right: (number) right plane distance
bottom: (number) bottom plane distance
top: (number) top plane distance
near: (number) near plane distance
far: (number) far plane distance
Available since: Gideros 2016.06
Description
replace this matrix by a perspective projection matrix suitable for this 3D engine (simplified form)
Matrix:perspectiveProjection(fov,aspect,near,far)
Parameters
fov: (number) field of view angle
aspect: (number) aspect ratio (width/height)
near: (number) near plane distance
far: (number) far plane distance