Difference between revisions of "Matrix:perspectiveProjection"

From GiderosMobile
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  Matrix:perspectiveProjection(left,right,bottom,top,near,far)
 
  Matrix:perspectiveProjection(left,right,bottom,top,near,far)
 
</source>
 
</source>
'''left''': (number) left plane distance ''''''<br/>
+
=== Parameters ===
'''right''': (number) right plane distance ''''''<br/>
+
'''left''': (number) left plane distance <br/>
'''bottom''': (number) bottom plane distance ''''''<br/>
+
'''right''': (number) right plane distance <br/>
'''top''': (number) top plane distance ''''''<br/>
+
'''bottom''': (number) bottom plane distance <br/>
'''near''': (number) near plane distance ''''''<br/>
+
'''top''': (number) top plane distance <br/>
'''far''': (number) far plane distance ''''''<br/>
+
'''near''': (number) near plane distance <br/>
 +
'''far''': (number) far plane distance <br/>
 
__NOTOC__
 
__NOTOC__
 
'''Available since:''' Gideros 2016.06<br/>
 
'''Available since:''' Gideros 2016.06<br/>
Line 19: Line 20:
 
  Matrix:perspectiveProjection(fov,aspect,near,far)
 
  Matrix:perspectiveProjection(fov,aspect,near,far)
 
</source>
 
</source>
'''fov''': (number) field of view angle ''''''<br/>
+
=== Parameters ===
'''aspect''': (number) aspect ratio (width/height) ''''''<br/>
+
'''fov''': (number) field of view angle <br/>
'''near''': (number) near plane distance ''''''<br/>
+
'''aspect''': (number) aspect ratio (width/height) <br/>
'''far''': (number) far plane distance ''''''<br/>
+
'''near''': (number) near plane distance <br/>
 +
'''far''': (number) far plane distance <br/>

Revision as of 10:38, 23 August 2018

Available since: Gideros 2016.06

Description

replace this matrix by a perspective projection matrix suitable for the current 3D engine

 Matrix:perspectiveProjection(left,right,bottom,top,near,far)

Parameters

left: (number) left plane distance
right: (number) right plane distance
bottom: (number) bottom plane distance
top: (number) top plane distance
near: (number) near plane distance
far: (number) far plane distance

Available since: Gideros 2016.06

Description

replace this matrix by a perspective projection matrix suitable for this 3D engine (simplified form)

 Matrix:perspectiveProjection(fov,aspect,near,far)

Parameters

fov: (number) field of view angle
aspect: (number) aspect ratio (width/height)
near: (number) near plane distance
far: (number) far plane distance