Difference between revisions of "Event"
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− | '''Supported platforms:''' <br/> | + | '''Supported platforms:''' android, ios, mac, pc<br/> |
'''Available since:''' Gideros 2011.6<br/> | '''Available since:''' Gideros 2011.6<br/> | ||
=== Description === | === Description === | ||
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when an `Event.MOUSE_DOWN` event occurs, `x` and `y` fields contain the coordinates.<br /> | when an `Event.MOUSE_DOWN` event occurs, `x` and `y` fields contain the coordinates.<br /> | ||
Users can create their own events and dispatch through the event mechanism.<br /> | Users can create their own events and dispatch through the event mechanism.<br /> | ||
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{|- | {|- | ||
| style="width: 50%;"| | | style="width: 50%;"| | ||
=== Methods === | === Methods === | ||
+ | [[Event.new]] - creates a new Event object<br/> | ||
+ | [[Event:getTarget]] - returns the element on which the event listener was registered<br/> | ||
+ | [[Event:getType]] - returns the type of Event<br/> | ||
+ | [[Event:stopPropagation]] - stops the propagation of the current event in the scene tree hierarchy<br/> | ||
| style="width: 50%;"| | | style="width: 50%;"| | ||
=== Events === | === Events === | ||
=== Constants === | === Constants === | ||
|} | |} |
Revision as of 08:57, 23 August 2018
Supported platforms: android, ios, mac, pc
Available since: Gideros 2011.6
Description
The objects of `Event` class contains information about an event that has occurred. `Event` objects
are passed to event listeners when an event occurs.
Usually event objects contains specific additional information about the event that has occured. For example,
when an `Event.MOUSE_DOWN` event occurs, `x` and `y` fields contain the coordinates.
Users can create their own events and dispatch through the event mechanism.
MethodsEvent.new - creates a new Event object |
EventsConstants |