Difference between revisions of "Mesh:setColors"
From GiderosMobile
Line 8: | Line 8: | ||
Mesh:setColors(colors) | Mesh:setColors(colors) | ||
</source> | </source> | ||
− | '''colors''': (any) ''''''<br/> | + | === Parameters === |
+ | '''colors''': (any) <br/> | ||
+ | === Examples === | ||
+ | '''Example'''<br/> | ||
+ | <source lang="lua">-- set 3 colors with seperate function calls<br /> | ||
+ | mesh:setColor(1, 0xff0000, 0.5)<br /> | ||
+ | mesh:setColor(2, 0x00ff00, 0.7)<br /> | ||
+ | mesh:setColor(3, 0x0000ff)<br /> | ||
+ | <br /> | ||
+ | -- set 3 colors with one function call<br /> | ||
+ | mesh:setColors(1, 0xff0000, 0.5, 2, 0x00ff00, 0.7, 3, 0x0000ff, 1.0)<br /> | ||
+ | <br /> | ||
+ | -- same as above<br /> | ||
+ | mesh:setColors{1, 0xff0000, 0.5, 2, 0x00ff00, 0.7, 3, 0x0000ff, 1.0}<br /> | ||
+ | <br /> | ||
+ | -- these two functions do nothing<br /> | ||
+ | mesh:setColors()<br /> | ||
+ | mesh:setColors{}<br /></source> |
Revision as of 10:36, 23 August 2018
Available since: Gideros 2012.09
Description
Sets zero or more colors at color array with a single function call. It accepts multiple values or a Lua array.
Mesh:setColors(colors)
Parameters
colors: (any)
Examples
Example
-- set 3 colors with seperate function calls<br />
mesh:setColor(1, 0xff0000, 0.5)<br />
mesh:setColor(2, 0x00ff00, 0.7)<br />
mesh:setColor(3, 0x0000ff)<br />
<br />
-- set 3 colors with one function call<br />
mesh:setColors(1, 0xff0000, 0.5, 2, 0x00ff00, 0.7, 3, 0x0000ff, 1.0)<br />
<br />
-- same as above<br />
mesh:setColors{1, 0xff0000, 0.5, 2, 0x00ff00, 0.7, 3, 0x0000ff, 1.0}<br />
<br />
-- these two functions do nothing<br />
mesh:setColors()<br />
mesh:setColors{}<br />