Difference between revisions of "Tiled"
From GiderosMobile
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If you are using '''Liquidfun''' as your physics engine, please follow this link: | If you are using '''Liquidfun''' as your physics engine, please follow this link: | ||
− | * '''[[Tiled | + | * '''[[Tiled Liquidfun]]''' |
If you are using '''Bump''' (cBump) for your collision detection, please follow this link: | If you are using '''Bump''' (cBump) for your collision detection, please follow this link: |
Revision as of 20:03, 14 May 2025
Description
Tiled is a free and open source, easy to use, and flexible level editor link: https://www.mapeditor.org/
Gideros supports maps exported from Tiled with the .lua format (File -> Export As -> Lua files (*.lua)).
note: in your project, don't forget to exclude from execution your Tiled lua file (right click -> Exclude from Execution)
Here we will see examples of how to use Tiled for your games, using both Liquidfun and Bump as you would probably use one of them for your collision detection.
note2: as I became a big fan of ECS for building games, I am going to use tiny-ECS but you can completely ignore it as it has no impact on how to use Tiled in Gideros
Tiled Based on Tileset Image
Your game is using Tiled Based on Tileset Image (New Tileset -> Based on Tileset Image).
TO DO
Tiled using Collection of Images
Your game is using Tiled Collection of Images (New Tileset -> Collection of Images).
If you are using Liquidfun as your physics engine, please follow this link:
If you are using Bump (cBump) for your collision detection, please follow this link:
- TO DO