Difference between revisions of "Tiled"
From GiderosMobile
(Created page with "__TOC__ == Description == On this page you will find various classes to help using Tiled Map Editor in Gideros. Enjoy ''':-)''' '''note:''' you may have to provide your own a...") |
|||
Line 1: | Line 1: | ||
__TOC__ | __TOC__ | ||
+ | |||
+ | '''note:''' you may have to provide your own assets (fonts, gfx, …) | ||
+ | |||
+ | '''WIP''' | ||
+ | |||
== Description == | == Description == | ||
− | |||
− | '''note:''' you | + | '''Tiled is a free and open source, easy to use, and flexible level editor''' |
+ | '''link: https://www.mapeditor.org/''' | ||
+ | |||
+ | Gideros supports maps exported from Tiled with the .lua format. | ||
+ | |||
+ | '''note''': in your project, don't forget to exclude from execution your Tiled lua file (right click -> Exclude from Execution) | ||
+ | |||
+ | Here we will see examples of how to use Tiled for your games, using both '''Liquidfun''' and '''Bump''' as you would probably use one of them for your collision detection. | ||
+ | |||
+ | == Tiled using Collection of Images == | ||
+ | Your game is using Tiled Collection of Images (''New Tileset -> Collection of Images''). | ||
+ | |||
+ | If you are using '''Liquidfun''' as your physics engine, please follow this link xxx. | ||
+ | |||
+ | If you are using '''Bump''' (cBump) for your collision detection, please follow this link xxx. | ||
− | == Tiled | + | == Tiled Based on Tileset Image == |
− | + | If your game is using Tiled Based on Tileset Image (''New Tileset -> Based on Tileset Image''). | |
− | |||
{{GIDEROS IMPORTANT LINKS}} | {{GIDEROS IMPORTANT LINKS}} |
Revision as of 23:14, 12 May 2025
note: you may have to provide your own assets (fonts, gfx, …)
WIP
Description
Tiled is a free and open source, easy to use, and flexible level editor link: https://www.mapeditor.org/
Gideros supports maps exported from Tiled with the .lua format.
note: in your project, don't forget to exclude from execution your Tiled lua file (right click -> Exclude from Execution)
Here we will see examples of how to use Tiled for your games, using both Liquidfun and Bump as you would probably use one of them for your collision detection.
Tiled using Collection of Images
Your game is using Tiled Collection of Images (New Tileset -> Collection of Images).
If you are using Liquidfun as your physics engine, please follow this link xxx.
If you are using Bump (cBump) for your collision detection, please follow this link xxx.
Tiled Based on Tileset Image
If your game is using Tiled Based on Tileset Image (New Tileset -> Based on Tileset Image).