Difference between revisions of "Tiled"

From GiderosMobile
(Created page with "__TOC__ == Description == On this page you will find various classes to help using Tiled Map Editor in Gideros. Enjoy ''':-)''' '''note:''' you may have to provide your own a...")
 
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__TOC__
 
__TOC__
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'''note:''' you may have to provide your own assets (fonts, gfx, …)
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'''WIP'''
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== Description ==
 
== Description ==
On this page you will find various classes to help using Tiled Map Editor in Gideros. Enjoy ''':-)'''
 
  
'''note:''' you may have to provide your own assets (fonts, gfx, …)
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'''Tiled is a free and open source, easy to use, and flexible level editor'''
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'''link: https://www.mapeditor.org/'''
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Gideros supports maps exported from Tiled with the .lua format.
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'''note''': in your project, don't forget to exclude from execution your Tiled lua file (right click -> Exclude from Execution)
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Here we will see examples of how to use Tiled for your games, using both '''Liquidfun''' and '''Bump''' as you would probably use one of them for your collision detection.
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== Tiled using Collection of Images ==
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Your game is using Tiled Collection of Images (''New Tileset -> Collection of Images'').
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If you are using '''Liquidfun''' as your physics engine, please follow this link xxx.
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If you are using '''Bump''' (cBump) for your collision detection, please follow this link xxx.
  
== Tiled Map Editor ==
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== Tiled Based on Tileset Image ==
<syntaxhighlight lang="lua">
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If your game is using Tiled Based on Tileset Image (''New Tileset -> Based on Tileset Image'').
</syntaxhighlight>
 
  
 
{{GIDEROS IMPORTANT LINKS}}
 
{{GIDEROS IMPORTANT LINKS}}

Revision as of 23:14, 12 May 2025

note: you may have to provide your own assets (fonts, gfx, …)

WIP

Description

Tiled is a free and open source, easy to use, and flexible level editor
link: https://www.mapeditor.org/

Gideros supports maps exported from Tiled with the .lua format.

note: in your project, don't forget to exclude from execution your Tiled lua file (right click -> Exclude from Execution)

Here we will see examples of how to use Tiled for your games, using both Liquidfun and Bump as you would probably use one of them for your collision detection.

Tiled using Collection of Images

Your game is using Tiled Collection of Images (New Tileset -> Collection of Images).

If you are using Liquidfun as your physics engine, please follow this link xxx.

If you are using Bump (cBump) for your collision detection, please follow this link xxx.

Tiled Based on Tileset Image

If your game is using Tiled Based on Tileset Image (New Tileset -> Based on Tileset Image).