Difference between revisions of "The Stage"
From GiderosMobile
m (Text replacement - "<source" to "<syntaxhighlight") |
m (Text replacement - "</source>" to "</syntaxhighlight>") |
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<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
local mySprite = Sprite.new() | local mySprite = Sprite.new() | ||
− | </ | + | </syntaxhighlight> |
- Add this sprite to the stage: | - Add this sprite to the stage: | ||
<syntaxhighlight lang="lua"> | <syntaxhighlight lang="lua"> | ||
stage:addChild(mySprite) | stage:addChild(mySprite) | ||
− | </ | + | </syntaxhighlight> |
Latest revision as of 14:33, 13 July 2023
The scene tree is the hierarchy of all graphical objects currently displayed and this hierarchy needs a root. The root of the scene tree is an instance of the Stage class which is automatically created and set as a global variable when Gideros starts. You can access this global variable with the name stage.
When Gideros starts, the display list hierarchy contains one item (the global Stage instance) only and we can add more:
- Create a Sprite object
local mySprite = Sprite.new()
- Add this sprite to the stage:
stage:addChild(mySprite)