Difference between revisions of "Sprite:clone"

From GiderosMobile
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<syntaxhighlight lang="lua">
 
<syntaxhighlight lang="lua">
 
(sprite) = sprite:clone()
 
(sprite) = sprite:clone()
</source>
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</syntaxhighlight>
  
 
All settings are retained in the copy, and all children are recursively cloned. All lua fields of the original sprite are also copied to the new sprite. The new sprite is, however, not inserted in the original sprite's parent, and listeners are not kept.
 
All settings are retained in the copy, and all children are recursively cloned. All lua fields of the original sprite are also copied to the new sprite. The new sprite is, however, not inserted in the original sprite's parent, and listeners are not kept.

Revision as of 14:33, 13 July 2023

Available since: Gideros 2022.5
Class: Sprite

Description

Returns a new copy of a sprite.

(sprite) = sprite:clone()

All settings are retained in the copy, and all children are recursively cloned. All lua fields of the original sprite are also copied to the new sprite. The new sprite is, however, not inserted in the original sprite's parent, and listeners are not kept.

During sprite cloning, the lua method newClone is called on the Sprite, if it exists.